![]() The player navigates through a city while solving puzzles and fighting monsters in order to progress. The inventory system was also reduced from twelve slots to six. For example, the phone's flashlight was initially made to illuminate an area around the player - this was later changed only to the area in front of him or her. During the 4 years of development of Cry of Fear, many ideas were scrapped, while others were improved. The mod was delayed several times due to time limitations before being released in 2012.
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